In the same spirit than the previous dissolve snippet, a custimized shader to achieve material transition :



Still trying ](./images/smilies/eusa_wall.gif)

You also changed the shader reflection model!
Possible solution might be to use Aux

what do you mean ?
Yes maybe, but I think it is easiest with shader code :p, you have access to all map you want to mix (specular, normal, emissive...)












PS. ikam can do snowflake with only one text operator

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