by Skinnytorus » Thursday, 26.September 2013, 16:11
1) In fact, this is the example from example.wz4. You can find it searching for a displace op. And it works for me in the latest build of wz4 from fb repository (nvidia + win7 64). Looks like wz4ce has changed something for nvidia + win7 64 configs...
2) Does wz4ce crash on you with Dispalcement + Projections other than uv0 and uv1?
by Skinnytorus » Thursday, 26.September 2013, 18:47
Man... I think I found the cause of that strange behavior. It's the texture quality setting. 1. Open displace_tex2d.wz4 2. In Document options set Texture Quality to full. 3. Save 4. Restart wz4, reopen the file and... voila! You can see the displacement. The question is why it does not work for DXT...
it seems to be an hardware issue. With some devices, DXT format is not listed to support vertex texture displacement.
You can fix it by adding a MakeTexture2 op and choose argb8888 or argb32f texture format. Displacement operator should be used whenever with those texture format (if texture quality settings is not set to full in werkkzeug doc preferences)
For crashes with others mode than UV it is another problem, see it later...