Oh, man! You did it!
So far so good. Testing...
CybeREX wrote:I wounder can we create something like this underwater caustic in wz4? And this cool water too? (its custom pixel shader code?)
WebGL underwater example
PS. ikam, hhmm... something strange happen with my build of wz4... remember your made volume fog with mask? before I only can see something like "G" texture was projected on surface, but with your build I can now see volume fog...
and not 96?MM_MaxParaPS = 88,
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