Hey, guys. Here is another snippet. This time I tried combining splines with fracturing and smoke trails. The scene is very unstable due to (imho) the combination of 'sparkling' particle systems and splines. I did my best to make it as stable as possible. Before playing it, please, read my instructions first. Thank you.
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thanks, erbsen. Sigh... I sweated blood to at last finish it... This really hurts to get a crash every other time you change something in the scene I hope some day it will be fixed... By the way, ikam, could you please take a look what's wrong there?
Hmm... Did you follow my instructions before playing it? If you did you shouldn't have had a problem. Or did you show the camera op straight away and no crash happened? Anyways, here is what I get when I try to show the camera right after I open the file.
As I can see from the code, the stack does not pass some condition of the static array type... What do you think?
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Try messing with particle count of emitters followed by Sparcle after showing the entire scene. This is sure to reveal the issue.
I'm sure that it is wz internal problem with ststic array. According to the stack trace no external programs or drivers are involved... I'm intrigued though that it's only me who has this problem . I tried your and erbsen's builds - the result is the crash I described above...
Video driver is 296.10. My native DX is DX11 though. I don't want to build DX11 version of wz because of its 'bugginess'... MB chipset drivers are old enough but I don't think they matter in this particular case. I guess I could try to trace the problem by setting a break point and running wz in debug mode in VC2010 Express. But I don't know it's done properly. Any ideas?
Ok, guys. I've pinned down the issue. I run Win7 64 bit. Once I enabled XP SP3 compatibility for wz4 (and wz player accordingly) it started to work just fine. Thanks for trying to help, guys.
But the issue with a large white dot at 0,0,0 still persists... Do you see this dot?
Skinnytorus wrote:Ok, guys. I've pinned down the issue. I run Win7 64 bit. Once I enabled XP SP3 compatibility for wz4 (and wz player accordingly) it started to work just fine.
Same here.
Apart from that i get a strange flicker.
flickering.jpg
Win7 x64 - HD5570/6850
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Not the case on Nvidia. I assume you didn't play with any params before getting this... Had the flicker appeared before you enabled the XP compatibility mode? Hmmm, I can vaguely remember I once had the same flicker issue on wz3 and that issue was caused by lights and shadows. But there are no shadows in the scene... Anyway, try to disable shadow in the material, maybe play with MODlight params and colors...