I'm not too bad, thanks. Summer is almost gone, but my vacation is still ahead
1. As for the random scale, I can't find random scale in the Chuncks op. The Scale that is there scales the clones uniformly (not randomly). What I'm thinking of is to have particle meshes of random size (like pebbles/rocks on the seashore). I also want to manually set scale variation limits (e.g. i want to randomly scale the particle meshes +/- 10% of their actual size). Do you see what I mean now?
2. "For grid it works if you use the displace op before" - Great, I'll try that this evening (but at the back of my head I can remember that it didn't work with prior displacement either...). It would be nice if you could fix the problem with 'FromMesh'-ing the Grid without displacing it first.
3. "Is there a way to generate particles node only from vertices position of the mesh ?" - I tried and found none. I wish we could do that though... Thank you for your efforts. It would be a great feature! Just like the old wz1 times