raytracing in WZ4

raytracing in WZ4

Postby nikitos75 » Tuesday, 17.July 2012, 16:05

http://www.pouet.net/topic.php?which=87 ... &x=11&y=13
added on the 2012-04-28 20:51:06 by kb_ (you can find it on 14 page)

- For raymarching there's only a half finished op called CustomMaterial (on page 5) which accepts two text inputs that specify a vertex and pixel shader respectively. Render a Layer2D with it and you could do some raytracing... "Half finished" unfortunately means that except a matrix called "mvp" there are no constants going into the shader yet so no chance of animating anything.

Very interesting to try it, but Im not prodrammer, sorry
Can you help me?))) :lol:
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Re: raytracing in WZ4

Postby Skinnytorus » Wednesday, 18.July 2012, 09:23

hi nikitos75,
I'm not a programmer either and can not help you with that, but it sounds interesting. ;)
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Re: raytracing in WZ4

Postby erbsen » Wednesday, 18.July 2012, 09:52

Hi nikitos75,

I´m not a programmer either and i can´t even get the required inputs. :(
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Re: raytracing in WZ4

Postby erbsen » Wednesday, 18.July 2012, 18:42

Now i get it, CustomMaterial accepts as kb wrote two Text(String) inputs (misc) which contain the vertex- and pixelshader code. But without any coding skills we are doomed. :)
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Re: raytracing in WZ4

Postby reEto » Friday, 20.July 2012, 13:56

this is a little tricky stay cool for update hope this winter :)
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Re: raytracing in WZ4

Postby nikitos75 » Sunday, 10.February 2013, 17:20

reEto wrote:this is a little tricky stay cool for update hope this winter :)

So winter soon ends... but where this little tricky update?(((((
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