Skinnytorus wrote:In order to apply several materials to a mesh, first apply one base material to the entire mesh and then apply other materials to respective selections.
If you, say, logically divide a mesh in 2 selections and then try to apply 2 different materials to both of them, crash is imminent after you apply the second material )
Hi Skinnytorus
you right there is a bug, see .wz4 example below.
I've made a quick correction in code and it works, but it's a bit brutal and not a very correct way. need investigations.
In file wz4_mesh.cpp line 4248
replace
sVERIFY(!cl->Geo[geoindex]);
by
if(cl->Geo[geoindex] != 0) break;
Instead of printing a debug message and break wz4 because something is wrong (Geo[geoindex] different than 0), it just ignore and continue silently...