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Camera to orbit around a focused model!

PostPosted: Wednesday, 21.January 2015, 16:22
by Skinnytorus
It would be cool to have camera orbit the model in focus (3d viewport: "y" to show handles, then shift+click on the handle to select it, the, "f" to focus). Now camera is only able to orbit around the world center (0,0,0) which is frustrating when creating massive scenes... Thanks.