Camera to orbit around a focused model!

Camera to orbit around a focused model!

Postby Skinnytorus » Wednesday, 21.January 2015, 16:22

Hi,
It would be cool to have camera orbit the model in focus (3d viewport: "y" to show handles, then shift+click on the handle to select it, the, "f" to focus). Now camera is only able to orbit around the world center (0,0,0) which is frustrating when creating massive scenes... Thanks.
Skinnytorus
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