by c53 » Sunday, 12.August 2012, 16:14
Thanks for the reply Skinnytorus, enabling invert does produce collisions but it also has some strange effects. I don't think that the operator is working correctly. I tried to use the most recent wz4player(v0.210) to play magellan and in one of the scenes the liquid falls through the mountain mesh instead of colliding. The samples in example.wz4 where the operator is used don't work well for me either.
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