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tunnel demo

PostPosted: Saturday, 24.May 2014, 22:07
by ikam
yop

no really a demo, but just an improved version of the tunnel light snippet here : viewtopic.php?f=43&t=1435
And finally a test of the wz4 player and new features (new light system, shaders modifications, etc...)

Re: tunnel demo

PostPosted: Sunday, 25.May 2014, 07:21
by CybeREX
Well done ikam!
I pretty like dodge police car called wz4 =)

Re: tunnel demo

PostPosted: Sunday, 25.May 2014, 08:01
by Skinnytorus
=D> Cool! I'd like to add headlights to the car. Any chance of seeing the source file? ;)

Re: tunnel demo

PostPosted: Sunday, 25.May 2014, 08:43
by ikam
CybeREX wrote:I pretty like dodge police car called wz4 =)


I too played to need for speed :p


Skinnytorus wrote:=D> Cool! I'd like to add headlights to the car. Any chance of seeing the source file? ;)


yes, here. (just adapt the car.obj import to a correct path)

Re: tunnel demo

PostPosted: Sunday, 25.May 2014, 08:53
by Skinnytorus
Many thanks, man! :)

Re: tunnel demo

PostPosted: Sunday, 25.May 2014, 09:58
by Skinnytorus
Added the headlights. There is something weird going on with sprites in clip3. Sprite alpha is black... :(

Re: tunnel demo

PostPosted: Sunday, 25.May 2014, 10:28
by ikam
try to copy sprites used for red/blue strobe lights, maybe a flag in sprite

Re: tunnel demo

PostPosted: Sunday, 25.May 2014, 10:50
by Skinnytorus
Got it! I should have set the z buffer mode to zread! Thanks a lot. :)