I've been studying the possibility to make a chromatic aberration effect by using native wz4 tools. The best solution I found was to use ModMaterial channel masking + slight amount of Crashzoom effect + Rendertarget Layer2d compositing. Eventually that approach didn't prove feasible: to split RGB channels properly I had to copy each material 3 times and use a separate rendertarget for each one. It's too complicated...
Instead I used a CustomIPP effect based on this shader: http://www.francois-tarlier.com/blog/cu ... on-shader/
I slightly modified it so that individual RGB channels are available for tweaking. Many thanks to the author for a wonderful and simple solution. Credits also go to ikam for the awesome custom IPP effect (how are things with ye, bro?
 ).
).Enjoy






 In wz3 was stereo 3d, but it was terrible imho.
 In wz3 was stereo 3d, but it was terrible imho.