by ikam » Monday, 28.July 2014, 18:41
ok thanks I will check that.
I made a version that support names to search rigidbodies to join. Give a name to your rigidbody, and fill in Joint opeartor rigidbodies names you want to join together (and first, last, all etc... option when multiple instances).
Previous version had an inccorect search in tree and problem was after a first Joint operator, rigidbodies becomes cumulated in actor list, so it become complicated for the user to search from an index as you need to count multiplied to identify where next rigidbody series start...
To go further with this version, a unique joint operator can be used at bottom of tree stack, to create all joints at same time. it will search in tree rigidbody by their name and do connexion. maybe more efficient.
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