ikam wrote:1/ I fixed visual artefact bug.
2/ Changed the joint behavior, see example.
3/ No change for now for chains.
For me all example that builded in that file just fall down to the floor
ikam wrote:1/ I fixed visual artefact bug.
2/ Changed the joint behavior, see example.
3/ No change for now for chains.
It might also a good idea to set default location for new joints at the top of the RBs (collider's?) local bounding box with some offset (like 0,1 or something like that). Saves some time...
lol. yea why not but i'm not sure you will build a chistmas tree in all your demos :p
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