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dev roadmap

PostPosted: Monday, 16.June 2014, 05:57
by ikam
Hi,

Here a preview of what I planned to do on next dev :

Physx

- Physx overhaule (need a better integration with wz4 operators tree to fix weird behavior and in prevision of new physx features (particles, clothes) + library update to 3.3.1)
- Physx Particles + physx fluids operators
- Physx Clothes operators

Rendering

-Fix Directx 11 support and compatibility with Directx 9

Sounds

- New optional sound system (third party library integration, bass or fmod)
- Sounds operators

Miscellaneous

- New IPP operators + FX section

Re: dev roadmap

PostPosted: Monday, 16.June 2014, 07:32
by Skinnytorus
Very cool. A hot testing seasion is coming! :)
I've got a request: before you start... could you please add normal alignment option to FromVertex mesh?
Thanks anyway.

Re: dev roadmap

PostPosted: Monday, 16.June 2014, 08:07
by CybeREX
Nice feature updates, I have a little plan about this update ;)
But I will continue my first project till the end for now.

Re: dev roadmap

PostPosted: Monday, 16.June 2014, 09:15
by nikitos75
Cool!!! Ikam, can you, please, implement collision with mesh and gravity function for player (walk) mode like existing fly mode in hidden part at your planned physx section road?