Page 2 of 2

Re: Werkkzeug4 light

PostPosted: Friday, 09.May 2014, 16:21
by ikam
maybe a better result by adding factor on this line :
li = lighti[2];

and also can play with these lines at begin og the phong section :

float spec = 32.0000;
float tran = 1.00000;

(same parameters than phong operators)

Re: Werkkzeug4 light

PostPosted: Friday, 09.May 2014, 16:39
by Skinnytorus
Very well. Many thanks, Master Code Guru. We are waiting for your return to wz4 development. Any estimations in that respect?

Re: Werkkzeug4 light

PostPosted: Sunday, 11.May 2014, 21:25
by ikam
I'm ready :p

Re: Werkkzeug4 light

PostPosted: Monday, 12.May 2014, 09:15
by Skinnytorus
Very well, sir! ;) As always, I'm at your service as to any sort of testing.

Re: Werkkzeug4 light

PostPosted: Wednesday, 14.May 2014, 14:44
by ikam
I comited fix on github, now phong specular color interact with color light
Are you ok with the fix ?

Re: Werkkzeug4 light

PostPosted: Wednesday, 14.May 2014, 15:24
by Skinnytorus
Looks good to me. The other thing is that it seems to place an unusual load upon my graphics card (nvidia gtx650Ti). I know that lighting is a chore for hardware, so that should be normal. Anyway, thanks a whole lot for the fix! =D> =D> =D>

Re: Werkkzeug4 light

PostPosted: Wednesday, 14.May 2014, 16:01
by Skinnytorus
On the other hand, Blinn Phong shader remains the same. Will you change that also?

Re: Werkkzeug4 light

PostPosted: Wednesday, 14.May 2014, 16:51
by ikam
yes of course, I just forgot it, thanks.
done.

Re: Werkkzeug4 light

PostPosted: Wednesday, 14.May 2014, 17:16
by Skinnytorus
Works good! Many thanks! :)