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Re: Werkkzeug4 light
Posted:
Friday, 09.May 2014, 16:21
by ikam
maybe a better result by adding factor on this line :
li = lighti[2];
and also can play with these lines at begin og the phong section :
float spec = 32.0000;
float tran = 1.00000;
(same parameters than phong operators)
Re: Werkkzeug4 light
Posted:
Friday, 09.May 2014, 16:39
by Skinnytorus
Very well. Many thanks, Master Code Guru. We are waiting for your return to wz4 development. Any estimations in that respect?
Re: Werkkzeug4 light
Posted:
Sunday, 11.May 2014, 21:25
by ikam
I'm ready :p
Re: Werkkzeug4 light
Posted:
Monday, 12.May 2014, 09:15
by Skinnytorus
Very well, sir!
As always, I'm at your service as to any sort of testing.
Re: Werkkzeug4 light
Posted:
Wednesday, 14.May 2014, 14:44
by ikam
I comited fix on github, now phong specular color interact with color light
Are you ok with the fix ?
Re: Werkkzeug4 light
Posted:
Wednesday, 14.May 2014, 15:24
by Skinnytorus
Re: Werkkzeug4 light
Posted:
Wednesday, 14.May 2014, 16:01
by Skinnytorus
On the other hand, Blinn Phong shader remains the same. Will you change that also?
Re: Werkkzeug4 light
Posted:
Wednesday, 14.May 2014, 16:51
by ikam
yes of course, I just forgot it, thanks.
done.
Re: Werkkzeug4 light
Posted:
Wednesday, 14.May 2014, 17:16
by Skinnytorus
Works good! Many thanks!