Werkkzeug4 light

Re: Werkkzeug4 light

Postby ikam » Friday, 09.May 2014, 16:21

maybe a better result by adding factor on this line :
li = lighti[2];

and also can play with these lines at begin og the phong section :

float spec = 32.0000;
float tran = 1.00000;

(same parameters than phong operators)
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Re: Werkkzeug4 light

Postby Skinnytorus » Friday, 09.May 2014, 16:39

Very well. Many thanks, Master Code Guru. We are waiting for your return to wz4 development. Any estimations in that respect?
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Re: Werkkzeug4 light

Postby ikam » Sunday, 11.May 2014, 21:25

I'm ready :p
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Re: Werkkzeug4 light

Postby Skinnytorus » Monday, 12.May 2014, 09:15

Very well, sir! ;) As always, I'm at your service as to any sort of testing.
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Re: Werkkzeug4 light

Postby ikam » Wednesday, 14.May 2014, 14:44

I comited fix on github, now phong specular color interact with color light
Are you ok with the fix ?
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Re: Werkkzeug4 light

Postby Skinnytorus » Wednesday, 14.May 2014, 15:24

Looks good to me. The other thing is that it seems to place an unusual load upon my graphics card (nvidia gtx650Ti). I know that lighting is a chore for hardware, so that should be normal. Anyway, thanks a whole lot for the fix! =D> =D> =D>
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Re: Werkkzeug4 light

Postby Skinnytorus » Wednesday, 14.May 2014, 16:01

On the other hand, Blinn Phong shader remains the same. Will you change that also?
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Re: Werkkzeug4 light

Postby ikam » Wednesday, 14.May 2014, 16:51

yes of course, I just forgot it, thanks.
done.
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Re: Werkkzeug4 light

Postby Skinnytorus » Wednesday, 14.May 2014, 17:16

Works good! Many thanks! :)
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