by ikam » Sunday, 20.October 2013, 19:27
there is 8 lights per material, but you can have multiple modlight per scene, so infinite number of light in a scene...
But yes multiplying lighting should be nice and easier, maybe a ModLightMultiply operator, I will study that.
You also can use CustomMaterial (or edit shader of modmaterial) and add your own lighting, multiply works fine is this case.
edit : another idea, maybe a light operator to stack to the modmaterial this will add a light per object. multiplying should in this case too. I will try that too.