Physic engine

Physic engine

Postby ikam » Friday, 28.June 2013, 17:48

Hi all

I'm currently integrating a physic engine inside wz4.

After many tests (thanks Skinnytorus), the first part (rigid bodies integration) is done.
It needs some better tweaks and fix for small bugs but essential is here.

Here the beta in wait of the final release with updated player. Have fun ;)

Image

v072:
- support joints to constrains actors to move relative to others
- player updated

v064:
- New mode to build rigidbody (from mesh vertices)
- New simulation time mode
- Restructure parameters
- New sleep mode for rigidbody
- Physic simulation will now restart with F6

v055 :
- fix crash when rigidbody have a null render op instead of a mesh (to simulate invisible colliders)
- fix maxangular velocity default value to 7 and min value to 0 (negative value cause a crash)
- fix bug of missing colliders when added by Add operator (collider)

v054 :
- fix bug with cumulated forces of rigidbody op (cumulation is now relative to time and no more by fps)
- fix bug of unwanted offset with multiply op

v052
- add lightenv parameter for physxop and fixed bug with shadows of directionnal lights
ikam
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Re: [WIP] Physic engine

Postby Skinnytorus » Friday, 28.June 2013, 20:39

Oh, yeah! That's BIG! Great many thanks!!! \:D/
I will revert with comments! :)
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Re: [WIP] Physic engine

Postby nikitos75 » Wednesday, 03.July 2013, 23:07

So cool! When you'll planning relise with phisycal player?
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Re: [WIP] Physic engine

Postby ikam » Thursday, 04.July 2013, 21:39

soon. when all will be stable and debugged.
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Re: [WIP] Physic engine

Postby ikam » Friday, 05.July 2013, 10:42

updated to version 064
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Re: [WIP] Physic engine

Postby Skinnytorus » Friday, 05.July 2013, 19:34

Congrats! =D>
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Re: [WIP] Physic engine

Postby jack-3d^AWY » Thursday, 11.July 2013, 08:13

:shock: wow
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Re: [WIP] Physic engine

Postby ikam » Thursday, 11.July 2013, 16:00

updated version with joints features support and updated player to support physx operators.
it is now merged in personnal edition, see related post.

note : I deleted previous beta binary and example file in this post as they are no longer valid...
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