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Re: New IPP series

PostPosted: Wednesday, 10.October 2012, 17:08
by Skinnytorus
hi.
Both are cool!
Comments:
1. Swirl: on-board HSCB controls wouldn't hurt.
2. Ebboss: Can't get Angle to work. HSCB controls may also be useful.

Re: New IPP series

PostPosted: Wednesday, 10.October 2012, 20:51
by ikam
ok I'll see if I can add some extra hsbc param.
2. yes emboss angle is not yet active

good news, I found how to pass textures as input for ipp and to work with the shader, so now it open many possibilities like distortion from a texture (works fine in my prototype), mask, mix etc... :D

Re: New IPP series

PostPosted: Wednesday, 10.October 2012, 21:02
by ikam
just in wait

control distortion with var4

what I need now is an operator (yellow) to control scale, rotate, transalte of the texture (to animate them), I don't see how to do without, instead of put those control in every ipp, do you see existing method ? in fact a transform op but with a bitmap in entry as bitmap operator are not animatable.

Re: New IPP series

PostPosted: Wednesday, 10.October 2012, 21:30
by Skinnytorus
1. This is great, you've found a solution! Works OK. It will be great to add it as an option for your initial Distort op! :)
2. Hmmm... It turns out you can not adapt the anim procedures used in Sprites op? As for the existing methods of animating textures, what I can remember is Rotate + Loop + Atlas (too tedious...). Then I think you will also have to make Distort understand Atlas anim...

Re: New IPP series

PostPosted: Wednesday, 10.October 2012, 21:37
by Skinnytorus
Oh, I forgot. I think I know what might help. Can you use Layer2d as an input for Distortion instead of a plain texture?

Re: New IPP series

PostPosted: Wednesday, 10.October 2012, 21:40
by ikam
yes but I think atlas is too limiting here.
I think the best is to have a new op that take a bitmap and give control on 2d texture (center, totate, scroll, size, etc..), a bit like layer2d.

Re: New IPP series

PostPosted: Wednesday, 10.October 2012, 21:44
by ikam
yes maybe I can do something with layer2d to redirect output as texture with a flag, or use its textures.... note that layer 2d lacks of rotate...
i'll go study that :)

Re: New IPP series

PostPosted: Wednesday, 10.October 2012, 21:49
by Skinnytorus
I think you could add Rotate to Layer2d as a flag and leave its output as it is and make Distort take Layer2d as input. This way you can enhance 2 operators instead of just 1 :)

Re: New IPP series

PostPosted: Friday, 12.October 2012, 06:54
by reEto
hey, great stuff in there :) merge to of. verso?

Re: New IPP series

PostPosted: Friday, 12.October 2012, 14:46
by ikam
some news, I'm working on a custom Ipp where you can code and compil at runtime your own shader, to extend to infinite the ipp possibility :)

hey skinny I found this shader it looks like a bit like artfactory : http://developer.download.nvidia.com/sh ... post_tiles (the third, post tiles)

tested and It works :) (on screenshot it's just on a texture with customMaterial, but imagine the same result on a scene 3d)

Re: New IPP series

PostPosted: Friday, 12.October 2012, 19:54
by Skinnytorus
1. Custom ipp: Yey! This will be fantastic! I will keep praying for you to the Mighty Megatron! ;)
2. aRTifakktory clone: Yes. Looks similar... Maybe add some blur and HSCB controls?

Re: New IPP series

PostPosted: Friday, 12.October 2012, 20:28
by ikam
1. yes, It will be ubber great. the incredible ipp of the death II
2. yes but you can add some color ipp after, nop ?

Re: New IPP series

PostPosted: Friday, 12.October 2012, 20:35
by Skinnytorus
Sure, but I still can't fully understand how ipp chains work in wz4. Especially masking. For me it's always been a bit of 'voodoo magic' and trial and error.
A small tutorial would come in handy. :)

Re: New IPP series

PostPosted: Saturday, 13.October 2012, 14:04
by ikam
you can sacrifice an animal on the altar of megatron.
customIPP is alive and works \:D/

need to do things much cleaner but it's ok...

Re: New IPP series

PostPosted: Saturday, 13.October 2012, 15:55
by Skinnytorus
Yey! :) Animals and virgins are good and all, but the best sacrifice would be a decent demo, wouldn't it? ;)
Do you have a working customIPP test prototype yet? (for testing puposes)