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Re: New IPP series
Posted:
Wednesday, 10.October 2012, 17:08
by Skinnytorus
hi.
Both are cool!
Comments:
1. Swirl: on-board HSCB controls wouldn't hurt.
2. Ebboss: Can't get Angle to work. HSCB controls may also be useful.
Re: New IPP series
Posted:
Wednesday, 10.October 2012, 20:51
by ikam
ok I'll see if I can add some extra hsbc param.
2. yes emboss angle is not yet active
good news, I found how to pass textures as input for ipp and to work with the shader, so now it open many possibilities like distortion from a texture (works fine in my prototype), mask, mix etc...
Re: New IPP series
Posted:
Wednesday, 10.October 2012, 21:02
by ikam
just in wait
control distortion with var4
what I need now is an operator (yellow) to control scale, rotate, transalte of the texture (to animate them), I don't see how to do without, instead of put those control in every ipp, do you see existing method ? in fact a transform op but with a bitmap in entry as bitmap operator are not animatable.
Re: New IPP series
Posted:
Wednesday, 10.October 2012, 21:30
by Skinnytorus
1. This is great, you've found a solution! Works OK. It will be great to add it as an option for your initial Distort op!
2. Hmmm... It turns out you can not adapt the anim procedures used in Sprites op? As for the existing methods of animating textures, what I can remember is Rotate + Loop + Atlas (too tedious...). Then I think you will also have to make Distort understand Atlas anim...
Re: New IPP series
Posted:
Wednesday, 10.October 2012, 21:37
by Skinnytorus
Oh, I forgot. I think I know what might help. Can you use Layer2d as an input for Distortion instead of a plain texture?
Re: New IPP series
Posted:
Wednesday, 10.October 2012, 21:40
by ikam
yes but I think atlas is too limiting here.
I think the best is to have a new op that take a bitmap and give control on 2d texture (center, totate, scroll, size, etc..), a bit like layer2d.
Re: New IPP series
Posted:
Wednesday, 10.October 2012, 21:44
by ikam
yes maybe I can do something with layer2d to redirect output as texture with a flag, or use its textures.... note that layer 2d lacks of rotate...
i'll go study that
Re: New IPP series
Posted:
Wednesday, 10.October 2012, 21:49
by Skinnytorus
I think you could add Rotate to Layer2d as a flag and leave its output as it is and make Distort take Layer2d as input. This way you can enhance 2 operators instead of just 1
Re: New IPP series
Posted:
Friday, 12.October 2012, 06:54
by reEto
hey, great stuff in there
merge to of. verso?
Re: New IPP series
Posted:
Friday, 12.October 2012, 14:46
by ikam
some news, I'm working on a custom Ipp where you can code and compil at runtime your own shader, to extend to infinite the ipp possibility
hey skinny I found this shader it looks like a bit like artfactory :
http://developer.download.nvidia.com/sh ... post_tiles (the third, post tiles)
tested and It works
(on screenshot it's just on a texture with customMaterial, but imagine the same result on a scene 3d)
Re: New IPP series
Posted:
Friday, 12.October 2012, 19:54
by Skinnytorus
1. Custom ipp: Yey! This will be fantastic! I will keep praying for you to the Mighty Megatron!
2. aRTifakktory clone: Yes. Looks similar... Maybe add some blur and HSCB controls?
Re: New IPP series
Posted:
Friday, 12.October 2012, 20:28
by ikam
1. yes, It will be ubber great. the incredible ipp of the death II
2. yes but you can add some color ipp after, nop ?
Re: New IPP series
Posted:
Friday, 12.October 2012, 20:35
by Skinnytorus
Sure, but I still can't fully understand how ipp chains work in wz4. Especially masking. For me it's always been a bit of 'voodoo magic' and trial and error.
A small tutorial would come in handy.
Re: New IPP series
Posted:
Saturday, 13.October 2012, 14:04
by ikam
you can sacrifice an animal on the altar of megatron.
customIPP is alive and works
need to do things much cleaner but it's ok...
Re: New IPP series
Posted:
Saturday, 13.October 2012, 15:55
by Skinnytorus
Yey!
Animals and virgins are good and all, but the best sacrifice would be a decent demo, wouldn't it?
Do you have a working customIPP test prototype yet? (for testing puposes)