Hey,
I think these Ops need to be twice as wide to enhance the workflow.
It would be helpful if this could be implemented.
wz3 Bitmap: Merge, Distort.
wz4 Mesh: Displace, Add, SetMaterial.
wz4 RenderTree: Add, Debris, Sprites, Trails, FR063_Mandelbulbiso, Exploder.
New Wz4 Material: CustomMaterial, ModMaterial, SimpleMaterial, DoubleNormalMap.
3x Width:
wz3 Bitmap: Mask.
wz4 RenderTree: FR063_SpritesADF, ExplodeChunks.
Did i forget Ops?