Skinnytorus yeaaaah :p it is really near of the water fx technique, I will create a mod fx operator for waterplane reflection shader, like here for refract
by Skinnytorus » Wednesday, 23.October 2013, 18:59
Yep. Can't wait, man! Just a side idea: basing on this technique another cool modFX can be created: ModDistortion. What do you think of that? Edit: It's basically the same effect, but with Tex2d inputs.
problem is that fx require special uv coordinates to project correctly the background scene to the mesh. tex2d does not provide this projected uv, result is bad. and It behave already a bit like a distortion no ? what should be the difference ?