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FromVertex

PostPosted: Sunday, 01.September 2013, 18:53
by ikam
Hi

here an example of use of the new FromVertex mesh operator

Re: FromVertex

PostPosted: Sunday, 01.September 2013, 19:02
by Skinnytorus
Yo! Great! I've got a question: How do I update the baked shadow for all exiting meshes after I've changed the Random param in the particle FromVertex op?

Re: FromVertex

PostPosted: Sunday, 01.September 2013, 19:03
by ikam
set the same amount of object in both fromvertex op (particle + mesh)

Re: FromVertex

PostPosted: Sunday, 01.September 2013, 19:05
by Skinnytorus
Ahhh. I see. Thanks :)

Re: FromVertex

PostPosted: Sunday, 01.September 2013, 19:09
by Skinnytorus
Again... A very cool add-on! :)
By the way... Do you see any way to create shadows for BillboardCamera and Sprites other than to use a rendertarget?

Re: FromVertex

PostPosted: Sunday, 01.September 2013, 19:33
by ikam
in real time ? or faked ?

Re: FromVertex

PostPosted: Sunday, 01.September 2013, 19:44
by Skinnytorus
It doesn't matter actually. Let's say I have 10 different buildings and I wanna populate them over a plane 2000 times. I would go for billboards then (billboardcamera+rendertarget+sprites). I can't bake their shadow into the plane material, right?

Re: FromVertex

PostPosted: Sunday, 01.September 2013, 19:53
by Skinnytorus
It would be cool, of course, to populate 1000 of smoke emitters (like this viewtopic.php?f=43&t=1291) with shadows over a huge plane, but I don't know if it can be done with the tools we have...

Re: FromVertex

PostPosted: Sunday, 01.September 2013, 20:38
by ikam
It doesn't matter actually. Let's say I have 10 different buildings and I wanna populate them over a plane 2000 times. I would go for billboards then (billboardcamera+rendertarget+sprites). I can't bake their shadow into the plane material, right?


you always can bake shadows of the real meshes on the material plane (with bakedshadow) and render the building with sprites and billboardcamera

Re: FromVertex

PostPosted: Sunday, 01.September 2013, 20:45
by Skinnytorus
Do you mean that I can first populate with chunks and bake shadow, and then replace the chunks with sprites? If yes, than it's good news. Thanks. :)

Re: FromVertex

PostPosted: Sunday, 01.September 2013, 21:00
by ikam
this is what i've done here, bypass the chunks op, you will see only the baked shadows on the plane

Re: FromVertex

PostPosted: Sunday, 01.September 2013, 21:06
by Skinnytorus
Cool. Thanks.