FromVertex

FromVertex

Postby ikam » Sunday, 01.September 2013, 18:53

Hi

here an example of use of the new FromVertex mesh operator
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Re: FromVertex

Postby Skinnytorus » Sunday, 01.September 2013, 19:02

Yo! Great! I've got a question: How do I update the baked shadow for all exiting meshes after I've changed the Random param in the particle FromVertex op?
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Re: FromVertex

Postby ikam » Sunday, 01.September 2013, 19:03

set the same amount of object in both fromvertex op (particle + mesh)
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Re: FromVertex

Postby Skinnytorus » Sunday, 01.September 2013, 19:05

Ahhh. I see. Thanks :)
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Re: FromVertex

Postby Skinnytorus » Sunday, 01.September 2013, 19:09

Again... A very cool add-on! :)
By the way... Do you see any way to create shadows for BillboardCamera and Sprites other than to use a rendertarget?
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Re: FromVertex

Postby ikam » Sunday, 01.September 2013, 19:33

in real time ? or faked ?
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Re: FromVertex

Postby Skinnytorus » Sunday, 01.September 2013, 19:44

It doesn't matter actually. Let's say I have 10 different buildings and I wanna populate them over a plane 2000 times. I would go for billboards then (billboardcamera+rendertarget+sprites). I can't bake their shadow into the plane material, right?
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Re: FromVertex

Postby Skinnytorus » Sunday, 01.September 2013, 19:53

It would be cool, of course, to populate 1000 of smoke emitters (like this viewtopic.php?f=43&t=1291) with shadows over a huge plane, but I don't know if it can be done with the tools we have...
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Re: FromVertex

Postby ikam » Sunday, 01.September 2013, 20:38

It doesn't matter actually. Let's say I have 10 different buildings and I wanna populate them over a plane 2000 times. I would go for billboards then (billboardcamera+rendertarget+sprites). I can't bake their shadow into the plane material, right?


you always can bake shadows of the real meshes on the material plane (with bakedshadow) and render the building with sprites and billboardcamera
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Re: FromVertex

Postby Skinnytorus » Sunday, 01.September 2013, 20:45

Do you mean that I can first populate with chunks and bake shadow, and then replace the chunks with sprites? If yes, than it's good news. Thanks. :)
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Re: FromVertex

Postby ikam » Sunday, 01.September 2013, 21:00

this is what i've done here, bypass the chunks op, you will see only the baked shadows on the plane
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Re: FromVertex

Postby Skinnytorus » Sunday, 01.September 2013, 21:06

Cool. Thanks.
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