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The POOL!

PostPosted: Saturday, 10.August 2013, 17:12
by Skinnytorus
Hi guys!
Here is my attempt at pool water. I fake IOR in a brutal way, but it kinda works ;)
Enjoy ;)

Re: The POOL!

PostPosted: Sunday, 11.August 2013, 19:44
by ikam
very nice

Re: The POOL!

PostPosted: Tuesday, 17.September 2013, 15:42
by ikam
same using 2 custommaterial, 1 to make refraction on pool texture and 1 to make water turbulences.
code from : http://glsl.heroku.com/e#10585.0

The shader is not complete because I didn't add light and specular, so to fake them I use others material superposed with transparence. but it can give an idea of use of custommaterial :)

Re: The POOL!

PostPosted: Tuesday, 17.September 2013, 15:59
by ikam
and another just for fun with a strange liquid over the surface :p

Image

Re: The POOL!

PostPosted: Tuesday, 17.September 2013, 18:17
by Skinnytorus
=D> =D> =D> Very cool! The only thing that looks unnatural is the strange UV projection on the inner sides of the pool.
I think this can be cured by making the sides separate meshes.

Re: The POOL!

PostPosted: Tuesday, 17.September 2013, 19:46
by ikam
this can be resolved by selecting this faces and transforming uv with transformEx

Re: The POOL!

PostPosted: Tuesday, 17.September 2013, 19:49
by Skinnytorus
Ahhh. It replaces Texture transform matrix for such cases. Thanks.