by ikam » Tuesday, 17.September 2013, 15:42
same using 2 custommaterial, 1 to make refraction on pool texture and 1 to make water turbulences.
code from :
http://glsl.heroku.com/e#10585.0The shader is not complete because I didn't add light and specular, so to fake them I use others material superposed with transparence. but it can give an idea of use of custommaterial
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