The POOL!

The POOL!

Postby Skinnytorus » Saturday, 10.August 2013, 17:12

Hi guys!
Here is my attempt at pool water. I fake IOR in a brutal way, but it kinda works ;)
Enjoy ;)
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Re: The POOL!

Postby ikam » Sunday, 11.August 2013, 19:44

very nice
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Re: The POOL!

Postby ikam » Tuesday, 17.September 2013, 15:42

same using 2 custommaterial, 1 to make refraction on pool texture and 1 to make water turbulences.
code from : http://glsl.heroku.com/e#10585.0

The shader is not complete because I didn't add light and specular, so to fake them I use others material superposed with transparence. but it can give an idea of use of custommaterial :)
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Re: The POOL!

Postby ikam » Tuesday, 17.September 2013, 15:59

and another just for fun with a strange liquid over the surface :p

Image
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Re: The POOL!

Postby Skinnytorus » Tuesday, 17.September 2013, 18:17

=D> =D> =D> Very cool! The only thing that looks unnatural is the strange UV projection on the inner sides of the pool.
I think this can be cured by making the sides separate meshes.
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Re: The POOL!

Postby ikam » Tuesday, 17.September 2013, 19:46

this can be resolved by selecting this faces and transforming uv with transformEx
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Re: The POOL!

Postby Skinnytorus » Tuesday, 17.September 2013, 19:49

Ahhh. It replaces Texture transform matrix for such cases. Thanks.
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