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Fountain particle
Posted:
Tuesday, 23.April 2013, 17:04
by ikam
Hi
A little fountain particle effect
Re: Fountain particle
Posted:
Tuesday, 23.April 2013, 18:21
by Skinnytorus
Cool. But too bright imho. Here is my version.
- added trails
- premul alpha instead of Add blending mode for particles.
- changed sky tint.
But be careful. Trails may cause crash at first init. I first bypass it, play the scene, and then turn it back on.
Then it works. Does it work for you at 1st init?
Re: Fountain particle
Posted:
Tuesday, 23.April 2013, 18:29
by ikam
yes you're right it's better like this and with trails.
thanks
Re: Fountain particle
Posted:
Wednesday, 24.April 2013, 15:39
by ikam
in the same way, waterfall particle :
Re: Fountain particle
Posted:
Wednesday, 24.April 2013, 20:15
by Skinnytorus
Good work!
I just added a small amount of fade-in for the particles to appear a bit smoother.
Re: Fountain particle
Posted:
Thursday, 16.May 2013, 18:26
by ikam
I added to particles a transparent mesh 3d with specular to simulate water flow.
Re: Fountain particle
Posted:
Thursday, 16.May 2013, 19:26
by Skinnytorus
Good job!
Now I'm trying to animate the displacement also (through material) but something goes wrong - the mesh deforms improperly...
Re: Fountain particle
Posted:
Friday, 17.May 2013, 06:25
by ikam
i tried too but finally I found that dispalcement was not so necessary, however a material distortion will be great to deform the textures.
Re: Fountain particle
Posted:
Friday, 17.May 2013, 06:45
by ikam
added a specularity animation
Re: Fountain particle
Posted:
Friday, 17.May 2013, 10:02
by Skinnytorus
Yep. It's better like this