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skybox and envi reflect

PostPosted: Tuesday, 23.April 2013, 12:23
by ikam
Hi

a way to generate textures for a skybox from a 3D scene.

Image

Re: skybox and envi reflect

PostPosted: Tuesday, 23.April 2013, 14:41
by Skinnytorus
Interesting... I will have a look this evening and revert.

Re: skybox and envi reflect

PostPosted: Tuesday, 23.April 2013, 18:02
by Skinnytorus
Yep. I like the idea. :) It might be a strategy for a new op.
Is it possible to code all that into a single mod mapping op?

Re: skybox and envi reflect

PostPosted: Thursday, 25.April 2013, 08:45
by Skinnytorus
By the way, I came across MakeCubeTex operator. As I can see, it requires CubemapBase input. I wonder which op may have such output?
Have you played with that?

Re: skybox and envi reflect

PostPosted: Thursday, 25.April 2013, 18:25
by ikam
There is no operator with this output. I don't really see how it could works...