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fake hairy logo

PostPosted: Wednesday, 26.September 2012, 15:26
by ikam
no comment :p

Re: fake hairy logo

PostPosted: Wednesday, 26.September 2012, 18:00
by erbsen
:D nice idea, interesting,looks funny.

Re: fake hairy logo

PostPosted: Wednesday, 26.September 2012, 18:06
by Skinnytorus
Funny :) My FPS is ~60, but it's OK for this kind of particle stuff (6400 particles, right?). I like it, man! :)
I just wish we could convert mesh edges to splines... That would be a real treat! ;)

Re: fake hairy logo

PostPosted: Wednesday, 26.September 2012, 18:42
by ikam
not impossible...

Re: fake hairy logo

PostPosted: Wednesday, 26.September 2012, 18:46
by Skinnytorus
Sure. I'm just a little embarassed by the fact that wz does not allow a user to use edges in modelling...

Re: fake hairy logo

PostPosted: Wednesday, 26.September 2012, 18:59
by ikam
yes but it's a lot of work to add options for modeling with edges. I think vertex and face are sufficient, beside we can use external modeler for complex mesh.
However wz4 had some functions to work with edges so it's possible to do some few things in code

Re: fake hairy logo

PostPosted: Wednesday, 26.September 2012, 19:18
by Skinnytorus
That would be veeery cooool! I like that mograph trick with "growing" edges :)