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glass material

PostPosted: Monday, 20.August 2012, 12:33
by ikam
Hi

I think I found a cool glass material :)

Re: glass material

PostPosted: Monday, 20.August 2012, 13:52
by Skinnytorus
Yeah! Bravo!
The only thing I cannot understand is why you set dest alpha = 0 in mat options?
I thought this param comes into play only when used with bloom or other ipp effects that require an object alpha mask...

Re: glass material

PostPosted: Monday, 20.August 2012, 14:19
by ikam
just forgot to reset this param when I played with it :roll:

Re: glass material

PostPosted: Monday, 20.August 2012, 14:36
by Skinnytorus
Ah, I see...
By and large, it's a nice conversion of that 'sexy' material used in motion graphics (ice cubes, glassy text, ect.).
Very handy. Thanks again.

Re: glass material

PostPosted: Monday, 20.August 2012, 14:39
by Skinnytorus
I wish we could add refraction to such material though...
Any ideas how to fake it?

Re: glass material

PostPosted: Monday, 20.August 2012, 18:09
by erbsen
Looks pretty good! =D>

Re: glass material

PostPosted: Monday, 20.August 2012, 22:54
by reEto
you can fake refrak by rendertarget :)