glass material

glass material

Postby ikam » Monday, 20.August 2012, 12:33

Hi

I think I found a cool glass material :)
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Re: glass material

Postby Skinnytorus » Monday, 20.August 2012, 13:52

Yeah! Bravo!
The only thing I cannot understand is why you set dest alpha = 0 in mat options?
I thought this param comes into play only when used with bloom or other ipp effects that require an object alpha mask...
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Re: glass material

Postby ikam » Monday, 20.August 2012, 14:19

just forgot to reset this param when I played with it :roll:
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Re: glass material

Postby Skinnytorus » Monday, 20.August 2012, 14:36

Ah, I see...
By and large, it's a nice conversion of that 'sexy' material used in motion graphics (ice cubes, glassy text, ect.).
Very handy. Thanks again.
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Re: glass material

Postby Skinnytorus » Monday, 20.August 2012, 14:39

I wish we could add refraction to such material though...
Any ideas how to fake it?
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Re: glass material

Postby erbsen » Monday, 20.August 2012, 18:09

Looks pretty good! =D>
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Re: glass material

Postby reEto » Monday, 20.August 2012, 22:54

you can fake refrak by rendertarget :)
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