Bender fully modelled in WZ4

Bender fully modelled in WZ4

Postby Skinnytorus » Sunday, 01.July 2012, 03:31

Hey, guys.
Here is my attempt at Bender from Futurama. Enjoy! :)
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Re: Bender fully modelled in WZ4

Postby ikam » Sunday, 01.July 2012, 08:23

excellent ;)
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Re: Bender fully modelled in WZ4

Postby Skinnytorus » Sunday, 01.July 2012, 08:57

Thanks, mate. By the way, I used the base of your silver material. So, a part of credits goes to you. ;)
So, after all this hell with deforming Bender's limbs I understood 2 important things:
1. Always start a model facing -Z axis.
2. Deform a part of a model with Deform op only before positioning it to the base mesh (i.e. at 0,0,0). This way it's much easier to set the right start and end coords for the Deform op.
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Re: Bender fully modelled in WZ4

Postby Skinnytorus » Sunday, 01.July 2012, 10:47

ikam
And one more thing:
While modelling Bender's limbs I missed 2 very important tool options:
1. SplitAlongPlane needs multiple cuts option (add multiple parallel cuts along XYZ axises).
2. 'Multiply Selection Cube/Sphere' option in Select op (multiply selection cube/sphere along XYZ axises to get a pattern selection for extrusion).
If you analyse how I made Bender's limbs, you will clearly see that those options are indeed vital.
Do you think such tools can be implemented? Is it difficult?
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Re: Bender fully modelled in WZ4

Postby erbsen » Sunday, 01.July 2012, 17:15

Veeery nice! =D> And thanks for the hints.


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