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Volumetric Clouds Mk2

PostPosted: Tuesday, 17.June 2014, 21:22
by Skinnytorus
Hey guys,
I think I've figured another way to make pretty decent volumetric clouds.
Enjoy ;)

Re: Volumetric Clouds Mk2

PostPosted: Wednesday, 18.June 2014, 15:50
by ikam
yes it looks nice

Re: Volumetric Clouds Mk2

PostPosted: Wednesday, 18.June 2014, 20:51
by Skinnytorus
Yeah... It took me some time and voodoo magic ;).
SpritesADF is all about tweaking and you've got to have a lot of patience to make it deliver...

Re: Volumetric Clouds Mk2

PostPosted: Thursday, 19.June 2014, 04:38
by ikam
Don't know if it is full possible yet, but maybe a sprite with a material as input, instead of bitmap, should be workable.
this mean it could react with modlights...

edit : look at Trails behavior, set it a square shape, put a material with an alpha and in zread, and it is the spriteMat proto...

Re: Volumetric Clouds Mk2

PostPosted: Thursday, 19.June 2014, 08:16
by Skinnytorus
Thanks. Good idea. I will try playing with that. However trails can't be randomly rotated and scaled... Anyways, ability to use material on Sprite input (or maybe a new ModMatSprite operator) might be a cool feature in any of the future releases.

Re: Volumetric Clouds Mk2

PostPosted: Thursday, 19.June 2014, 11:16
by CybeREX
Looks so impressive, this is best cloud result!
Thx for share!

Re: Volumetric Clouds Mk2

PostPosted: Thursday, 19.June 2014, 18:23
by Skinnytorus
You are welcome, guys. Feel free to modify the stack. :)

Re: Volumetric Clouds Mk2

PostPosted: Friday, 20.June 2014, 16:17
by CybeREX
BTW, I just find this video from game
and I must say that Skinnytorus cloud is looks the same =)
http://www.gaijin.ru/upload/files/downl ... _final.mp4

Re: Volumetric Clouds Mk2

PostPosted: Friday, 20.June 2014, 19:49
by Skinnytorus
Yeah... It's pretty close, thanks. I'm gonna try to find ways to spawn more clouds and retain their artistic value. SpritesADF has quite an appetite for resources... Need to find this happy middle ground between speed and quality.