Thanks, although it wasn´t my intention, it´s a leftover from .wz1.Skinnytorus wrote:Animating color through moving a tiny gradient texture! A cool technique for keeping FPS high! Thanks for sharing
One thing could be nice is a LOD (level of detail) rendering operator : it take 2 mesh as input (low and high polygons), near from camera it render the high detailled and far it switch to the low detailled or maybe a rendertarget...
see what I can do...
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