Classic demo-style tube flythrough

Classic demo-style tube flythrough

Postby Skinnytorus » Thursday, 14.June 2012, 18:45

Hi, all.
Happily, WZ4 has a dedicated op for this!
Check this one out. :)
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Re: Classic demo-style tube flythrough

Postby ikam » Friday, 15.June 2012, 05:50

A classic but still a cool effect, thanks for your share ;)
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Re: Classic demo-style tube flythrough

Postby Skinnytorus » Friday, 15.June 2012, 07:19

I never expected wz4 to natively support such effect and was really surprised.
I always thought that such things were done by moving a pivot point of a torus and rotating it 'through' a static camera
or by attaching a camera directly to the spline used to 'sweep' the tunnel mesh.
So, fr guys combined these two methods and it works really nice! :)
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Re: Classic demo-style tube flythrough

Postby ikam » Friday, 15.June 2012, 09:41

there is many way to create this effect. You can also animate a deformable cylinder with sin and cos in x,y axes with a static camera at beginning of cylinder, and add an anim texture on z axe to simulate the moving.

there was a few years I had done this snippet : tunnelOpengl
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Re: Classic demo-style tube flythrough

Postby Skinnytorus » Friday, 15.June 2012, 20:50

Good approach. Wanna try it myself.
Take a look at my attempt ;)
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Re: Classic demo-style tube flythrough

Postby ikam » Saturday, 16.June 2012, 22:09

nice.
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Re: Classic demo-style tube flythrough

Postby erbsen » Monday, 18.June 2012, 15:01

Great examples. :)
I´ve done something similar back then with .wz1.
It´s pretty simple but with the right animation it should work well.

tube_flythrough2.wz4



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