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Re: werkkzeug4 CE

PostPosted: Thursday, 05.September 2013, 21:58
by ikam
sure, didn't have any problem with that on my two machines :

Re: werkkzeug4 CE

PostPosted: Thursday, 05.September 2013, 22:00
by ikam
ah ok it's a problem with the x86 package, it dosn't contains last modif, thanks :)

Re: werkkzeug4 CE

PostPosted: Thursday, 05.September 2013, 22:03
by Skinnytorus
No problem, bro. By the way, do you use a 32bit or 64bit version? Is 64 bit version as stable as 32bit one?

Re: werkkzeug4 CE

PostPosted: Thursday, 05.September 2013, 22:10
by Skinnytorus
Just tested on 64bit ver. Op resizing works great! Thanks a whole lot, man! You rock!

Re: werkkzeug4 CE

PostPosted: Friday, 06.September 2013, 00:48
by jack-3d^AWY
Darker layout is much better thanks! x64 version YEAH, good job!

Re: werkkzeug4 CE

PostPosted: Friday, 06.September 2013, 08:03
by ikam
By the way, do you use a 32bit or 64bit version? Is 64 bit version as stable as 32bit one?


I dev and test on two versions (xp 32 bits + seven 64 bits) depending days and my localisation, and didn't experienced yet any unstable bug in the x64, I noticed the additional contribution of memory provided by x64 (marchin cubes and mandlebuld works better with it for examples).

Re: werkkzeug4 CE

PostPosted: Friday, 06.September 2013, 08:43
by Skinnytorus
Thanks. I'm gonna switch to 64 bit version then. :)

Re: werkkzeug4 CE

PostPosted: Friday, 06.September 2013, 09:14
by ikam
Yes, mainly that the player x64 is now working.

Re: werkkzeug4 CE

PostPosted: Friday, 06.September 2013, 11:41
by ikam
I fixed and released all downloadable packages :

http://werkkzeug4ce.blogspot.fr/p/downloads.html

Re: werkkzeug4 CE

PostPosted: Sunday, 29.September 2013, 09:08
by ikam
New version released ;)
see blog for details

Re: werkkzeug4 CE

PostPosted: Sunday, 29.September 2013, 13:27
by Skinnytorus
Congrats and many thanks! :)

Re: werkkzeug4 CE

PostPosted: Wednesday, 09.October 2013, 11:20
by nikitos75
In last update 1.1 wz ce in scene with ocean clouds don't work(((

Re: werkkzeug4 CE

PostPosted: Wednesday, 09.October 2013, 12:15
by ikam
can you explain in more detail please what it doesn't work ?
bug ? crash ? visual effect ? shader ?

Re: werkkzeug4 CE

PostPosted: Wednesday, 09.October 2013, 16:14
by nikitos75
Just reseting some cloud parameters like count, but when I retype it, result very different with original wz

Re: werkkzeug4 CE

PostPosted: Wednesday, 09.October 2013, 16:53
by ikam
are yu talking about the cloud2 operator ?

If it is. Yes behavior has changed from original wz version. because I added new parameters (rot.x and rot.z).
Just create a new operator cloud2 for your stack.