a forest (rendertarget, billboard camera, fromvertex, no skybox...)
Re: Random "work in progress" shots
Posted: Sunday, 01.September 2013, 12:27
by Skinnytorus
Wow! Impressive. Some fake shadows below the trees wouldn't hurt.
Re: Random "work in progress" shots
Posted: Sunday, 01.September 2013, 14:09
by ikam
it's planned, I build a new op this morning for that, fromvertex (mesh version), to use with bakedshadow to bake all trees shadows on the terrain surface at the same position that the trees, it works fine. I'll send the wz4 update tonight
Re: Random "work in progress" shots
Posted: Sunday, 01.September 2013, 16:56
by Skinnytorus
Man, you rock! Can't wait to test it. Woohooo!
Re: Random "work in progress" shots
Posted: Tuesday, 03.September 2013, 15:39
by ikam
new included skin
Re: Random "work in progress" shots
Posted: Friday, 13.September 2013, 19:29
by ikam
Liquid test :
Re: Random "work in progress" shots
Posted: Friday, 20.September 2013, 18:27
by Skinnytorus
Waiting for dynamic particles...
Re: Random "work in progress" shots
Posted: Friday, 20.September 2013, 20:59
by ikam
nice well done. young padawan.
Re: Random "work in progress" shots
Posted: Friday, 20.September 2013, 21:16
by Skinnytorus
The fate of the galaxy is in your hands, Master Code Guru
Re: Random "work in progress" shots
Posted: Thursday, 26.September 2013, 16:34
by ikam
Re: Random "work in progress" shots
Posted: Thursday, 26.September 2013, 17:02
by nikitos75
This is real reflection?!)))))))))
Re: Random "work in progress" shots
Posted: Thursday, 26.September 2013, 17:54
by ikam
yes but nothing stable to create a release yet
Re: Random "work in progress" shots
Posted: Thursday, 26.September 2013, 18:55
by Skinnytorus
Good work. A fantastic feature! May the Code Force be with you!
Re: Random "work in progress" shots
Posted: Friday, 27.September 2013, 10:40
by ikam
with refraction
Re: Random "work in progress" shots
Posted: Friday, 27.September 2013, 11:39
by Skinnytorus
Yeeeyyyyy!!!! Will there be any Fresnel term implementation?