Random "work in progress" shots

Re: Random "work in progress" shots

Postby ikam » Wednesday, 23.October 2013, 17:08

nop, not actually. It need a specific configuration.
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Re: Random "work in progress" shots

Postby nikitos75 » Wednesday, 23.October 2013, 20:22

Maybe dirtmap shader is possible to implement?
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Re: Random "work in progress" shots

Postby Skinnytorus » Sunday, 29.December 2013, 09:38

A fully generated planet, stars, and nebula. I'm planning to add a star ship.
planet1.jpg
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Re: Random "work in progress" shots

Postby ikam » Sunday, 29.December 2013, 21:33

really nice. congrats
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Re: Random "work in progress" shots

Postby Skinnytorus » Sunday, 29.December 2013, 22:15

Thanks, bro. The problem is to keep the scale while animating the ship. In fact, the planet is only 4 wz units in diameter ;))
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Re: Random "work in progress" shots

Postby Skinnytorus » Monday, 20.January 2014, 19:23

Hi.
My 'port' of the well known Andrew's tutorial (http://www.videocopilot.net/tutorials/smoke_trails/) to werkkzeug4.
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Re: Random "work in progress" shots

Postby ikam » Thursday, 23.January 2014, 21:32

ubber nice :)
well done
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Re: Random "work in progress" shots

Postby Skinnytorus » Sunday, 20.April 2014, 15:00

Trying to make a sky rig... There are still issues but I think it's possible.
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Re: Random "work in progress" shots

Postby Skinnytorus » Saturday, 24.January 2015, 18:01

Still playing with the fog and bloom... Does this look atmospheric? ;)
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Re: Random "work in progress" shots

Postby ikam » Friday, 30.January 2015, 18:23

=D> yes, looks good
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Re: Random "work in progress" shots

Postby CybeREX » Monday, 09.February 2015, 08:52

Nice colors!
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Re: Random "work in progress" shots

Postby CybeREX » Tuesday, 17.March 2015, 20:29

Just first steps in blender and cycles render.
Must say, that modelling with hotkeys and mouse is much quicker than in werkkzeug procedure modelling)

Cup.jpg
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Re: Random "work in progress" shots

Postby Skinnytorus » Wednesday, 18.March 2015, 08:56

Yeah. Well done!
Blender is a cool app and all, but, by and large, it's a modeler/sim/renderer for the most part.
With it's community focused on realism of still renders, for now, Blender is hardly any good for motion graphics/demo making...
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Re: Random "work in progress" shots

Postby CybeREX » Friday, 27.March 2015, 06:40

Cup from blender ported to ue4 using fbx))

Image


And this is shader material for earth created with 3 textures and powerful material visual shader. mmm - open the image in original size))

Image
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Re: Random "work in progress" shots

Postby ikam » Friday, 27.March 2015, 15:51

nice render ;)
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