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raytracing in WZ4

PostPosted: Tuesday, 17.July 2012, 16:05
by nikitos75
http://www.pouet.net/topic.php?which=87 ... &x=11&y=13
added on the 2012-04-28 20:51:06 by kb_ (you can find it on 14 page)

- For raymarching there's only a half finished op called CustomMaterial (on page 5) which accepts two text inputs that specify a vertex and pixel shader respectively. Render a Layer2D with it and you could do some raytracing... "Half finished" unfortunately means that except a matrix called "mvp" there are no constants going into the shader yet so no chance of animating anything.

Very interesting to try it, but Im not prodrammer, sorry
Can you help me?))) :lol:

Re: raytracing in WZ4

PostPosted: Wednesday, 18.July 2012, 09:23
by Skinnytorus
hi nikitos75,
I'm not a programmer either and can not help you with that, but it sounds interesting. ;)

Re: raytracing in WZ4

PostPosted: Wednesday, 18.July 2012, 09:52
by erbsen
Hi nikitos75,

I´m not a programmer either and i can´t even get the required inputs. :(

Re: raytracing in WZ4

PostPosted: Wednesday, 18.July 2012, 18:42
by erbsen
Now i get it, CustomMaterial accepts as kb wrote two Text(String) inputs (misc) which contain the vertex- and pixelshader code. But without any coding skills we are doomed. :)

Re: raytracing in WZ4

PostPosted: Friday, 20.July 2012, 13:56
by reEto
this is a little tricky stay cool for update hope this winter :)

Re: raytracing in WZ4

PostPosted: Sunday, 10.February 2013, 17:20
by nikitos75
reEto wrote:this is a little tricky stay cool for update hope this winter :)

So winter soon ends... but where this little tricky update?(((((