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[Fixed] Enable Normal Maps in BlowNoise op?

PostPosted: Saturday, 07.July 2012, 17:22
by Skinnytorus
Hey, guys.
I was experimenting with a simple ocean simulation and faced an unexpected problem: BlowNoise op doesn't show normal maps (example file attached).
Any ideas how to fix that? Thank you.

Re: Enable Normal Maps in BlowNoise op?

PostPosted: Saturday, 07.July 2012, 22:43
by ikam
It's seems to doesn't work with all yellow op no ?

Re: Enable Normal Maps in BlowNoise op?

PostPosted: Sunday, 08.July 2012, 05:37
by Skinnytorus
Right you are. All yellow ops ignore normal maps. I just wanna know if this is a bug or a deliberate programmer's trick to avoid extra system load?
And I wonder if it's possible to enable (or force?) normal maps for the yellow ops in the source code?

Re: Enable Normal Maps in BlowNoise op?

PostPosted: Sunday, 08.July 2012, 07:35
by ikam
I really don't know, I tried to lookup in the code but I found nothing...
Maybe you should post this issue on github

Re: Enable Normal Maps in BlowNoise op?

PostPosted: Sunday, 08.July 2012, 07:47
by Skinnytorus
Thank you very much. A very interesting 'bug' we seem to have ;).
I will post this issue on github.

Re: Enable Normal Maps in BlowNoise op?

PostPosted: Sunday, 08.July 2012, 09:18
by reEto
hey.. i dont think that this is a bug, too :)

Re: Enable Normal Maps in BlowNoise op?

PostPosted: Sunday, 08.July 2012, 09:29
by Skinnytorus
Too bad it is... Without normal maps I don't see a way of creating a 'realistic' oceanic water surface ripple. Any alternative ideas maybe?

Re: Enable Normal Maps in BlowNoise op?

PostPosted: Friday, 13.September 2013, 07:52
by ikam
just to update the post, the problem was fixed, last year in original version.

Re: [Fixed] Enable Normal Maps in BlowNoise op?

PostPosted: Friday, 13.September 2013, 08:15
by Skinnytorus
done