Full vertex selection mode unstable on file load (build 128)

Full vertex selection mode unstable on file load (build 128)

Postby Skinnytorus » Sunday, 27.May 2012, 11:53

Hi, all.
I have just tested the full vertex selection mode (build128). It works great, but once saved, the file won't update upon loading. For this mode to work on load I have to 'show' all the mesh ops in the branch consecutively. Otherwise - no update to mesh or crash (wz4 then gets unstable and the result is unpredictable). Test file is attached.
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Re: Full vertex selection mode unstable on file load (build

Postby reEto » Monday, 28.May 2012, 10:17

your stacking is wrong...

please use material ops the right way... if you use the normal map op on material you must use a normal map (normally bumps are blue). your texture is wrong, and no norm map. stack:
((perlin-NORMALS) defines your norm tex) - tex2d - normmap

dont forget to use the block handle btn if you finished meshing
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Re: Full vertex selection mode unstable on file load (build

Postby Skinnytorus » Monday, 28.May 2012, 19:29

reEto
thanks. could you please give more info on why blocking handles is important?
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