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some problems

PostPosted: Thursday, 03.May 2012, 00:20
by quickyman
Pouet.net ->
quote:" intro doesn't look any different at all. they use exactly the same ops. (by ryg)
quote:" that would be what we in the business call a copy&paste bug." - 2012-04-24 18:00:44 by ryg

Test1:
attachment -> test.zip contains (*.k and *.kx with incl. *.v2m)+ separate *.v2m to reload
compiled as playerdemo & playerintro (executables)
norm. Material OP is used
0x134, MinMesh_Explode, Exec_Misc_Nop, // explode (must be included on Intro oplist code)

result : intromode dont supported the explode op

Test2:
attachment -> test.zip contains (*.k and *.kx with incl. *.v2m)+ separate *.v2m to reload
compiled as playerdemo & playerintro (executables)
Material 2.0 OP is used

result: same prob with explode op; different color btw. demoplayer & introplayer - why

Test3: why runs demoplayer correctly & introplayer not (it runs, but white screen) *.k & *.kx is included on test3.zip


no bug information on export from wz3
intro or demo ( to set on player type in demo settings on wz3 ) make no differences


of course, maybe is it a problem on stacking , maybe other ...

Re: some problems again

PostPosted: Sunday, 13.May 2012, 13:07
by quickyman
some day´s ago i tried to compile that ( explode examples -> Test1->3) error was white screen etc.

i tried again with that ( Plasmatest example)

u can it load in wz3, you can it play, but if u export and u will try to compile it as intro or demo, so u will see a black screen. Why ???

Problem with events ? ; Problem with Material (alpha mode); maybe a problem with stacking ? .. i dont know :(

another question : is it important to make for every animated object an "event" on timeline ?

option on wz3 to find bug´s -> nothing
errors on export -> no

i dont understand why i can it see and run under wz3 .. but not on intro or demo executable.
by the way (op´s under demo_oplist and introplayer_oplist) are all activated


thanks

Re: some problems

PostPosted: Sunday, 13.May 2012, 18:19
by erbsen
Hi quickyman,

when i add a Demo Op, rename it "root" and export it, it runs like a charm.
Why the Store "root" Op anyway?

Re: some problems

PostPosted: Sunday, 13.May 2012, 20:28
by reEto
yes mr quickman never uses the demo op :) root as store just work @wz4

Re: some problems

PostPosted: Sunday, 13.May 2012, 20:45
by quickyman
ouuuuuu ;) my wrong

i looked on debris file an i seen the "root" was a store op
then i seen the demo op (over that :D)

but really, it would be cool to get as message (as bug) if i export, that the demo op is needed or so ? ;) ?

ok, great and thanks for your answer

quicky

Re: [Solved] some problems

PostPosted: Monday, 14.May 2012, 06:10
by erbsen
Yes there should be a message but they can´t think of everything.