hi guys,
of course, wz4 more impressive (more options, more features, more possibilities)
to wz3 : ( for me personaly ) -- one executable file ( smallsize ); v2m support
some "maybe" options
- DOF filter -- or a blur+fog option to simulate or to fake it
- shadow ( smoother shadow ) - not that it looks so hard, if u place currently a light somewhere in a scene
these 2 things would be cool for more realistic
what i'am not understanding too is: the example file "theta"
- load in the theta.k
- then looking for the place ( theta.ogg ) - loaded
-> demo section -> root op - pressing s - F5 to play
mostly it gives a problem with a time op or so ( as example: over the root op is a "Nop" with an _0f ( to set the same time where this _0f option is placed on different scenes)
of course if u will take the *.kx with the player executable then it runs correctly. but not in the "viewer" window in wz3
-- also it gives some problems with "alpha" texture option
it dont know , what on wz3 would possbile to fix "maybe" -- it's just an idea