Re: Turn the page
Posted: Sunday, 01.March 2015, 08:34
Is it what I'm thinking about actually. I didn't choose yet how to manage materials.
wz4 modular material idea is nice and enough modular. or maybe use similary materials nodes editor (but with operators stack) like in unreal or blender, even more modular but I found it more difficult to use and need more time and effort to build a material, or prebuil-materials mixer but it is less modular but easier to use... what is certain is that there will be a code editor to manually write and edit shaders (like the custom material in wz4).
any idea ?
wz4 modular material idea is nice and enough modular. or maybe use similary materials nodes editor (but with operators stack) like in unreal or blender, even more modular but I found it more difficult to use and need more time and effort to build a material, or prebuil-materials mixer but it is less modular but easier to use... what is certain is that there will be a code editor to manually write and edit shaders (like the custom material in wz4).
any idea ?