I'm actually working on the 3D engine.
At first I thought to use an existing one as third party library, but after many attempts and tests, I didn't found any that suits me (too weight, not designed to works as a demotool, too many dependencies, no wanted features, no suited licenses, etc...) . So I decided to write my own... It is more work but it allows to master all aspect of the engine and finally It is really more interesting to code and surely easier to maintain and debug for next operators effects and features.
Nothing really exciting to render yet, but soon
![Winken ;)](./images/smilies/icon_wink.gif)