

 . Anyway, guys... My idea is to stack operators with default connections but be able to drive operator parameters by any parameter in any operator connected to the stack. This is pretty much close to using global variables in wz4.
. Anyway, guys... My idea is to stack operators with default connections but be able to drive operator parameters by any parameter in any operator connected to the stack. This is pretty much close to using global variables in wz4. 

- a single mega material for quick and basic design. A single operator that do the trick.
- a modular system to compose custom and advanced materials.
- and a manual code editor for programmers to write materials from scratch or just edit parts of a previous builded modular material an give full flexibility.

I already thought to a group operators system as presets and i like the idea, this is something I will probably work on (a bit like in houdini if you already test it) and not only for materials but for others operators family too.

Skinny : what I don't fully understand in your idea is : "be able to drive operator parameters by any parameter in any operator connected to the stack." Do you mean a a kind of convenient system where you can specify which parameter in which operator to export as global parameter so that it can be reused in a 'final' operator that imports all theses parameters to give the ability to drive them in a single place to avoid to go back in the operator tree ?







 
  
  
 
 I've been using nvidia cards since long long ago by now. And I love blender too. Can't wait until they optimize Cycles GPU volumetrics rendering routines. Too much noise this far...
 I've been using nvidia cards since long long ago by now. And I love blender too. Can't wait until they optimize Cycles GPU volumetrics rendering routines. Too much noise this far...


 
 





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