Unexpected #define?

Unexpected #define?

Postby Skinnytorus » Sunday, 01.June 2014, 16:17

Hi,
The latest commits regarding the physics compilation switch now cause errors during project building and opening. What's wrong?
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Re: Unexpected #define?

Postby ikam » Sunday, 01.June 2014, 18:53

yea, it's a mistake, I will fix it.
For now, you can just comment this line, it will compil without physx.
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Re: Unexpected #define?

Postby Skinnytorus » Sunday, 01.June 2014, 19:07

OK. Thanks.
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Re: Unexpected #define?

Postby rose786 » Thursday, 30.October 2014, 05:21

I smell we are moving to dx11 64? At last! :)
I'll join the test campaign shortly.
PS Bug with car headlights: not really a bug. Set sprite renderer to zread mode.
Cut down your exam stress by using our latest 1z0-803 free exam pdf - braindumps.com exam and high quality
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Re: Unexpected #define?

Postby Skinnytorus » Thursday, 30.October 2014, 10:29

Too late, mate. Wz4CE development is over. See this thread: viewtopic.php?f=2&p=7445#p7445
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