Werkkzeug 3 VS Werkkzeug 4 (Texture generator)

Re: Werkkzeug 3 VS Werkkzeug 4 (Texture generator)

Postby Skinnytorus » Monday, 19.May 2014, 21:17

Lights are still scattered by mult rotation. Not good imho.
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lights6.wz4
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Re: Werkkzeug 3 VS Werkkzeug 4 (Texture generator)

Postby Skinnytorus » Tuesday, 20.May 2014, 19:30

Hi. Any luck with >5 lights +shadow fix?
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Re: Werkkzeug 3 VS Werkkzeug 4 (Texture generator)

Postby ikam » Tuesday, 20.May 2014, 19:56

I know where is the bug, but I don't knwo how to fix it yet.
It is a problem in the vertex shader and the registers alignnement, I need to find a way to correct alignement.
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Re: Werkkzeug 3 VS Werkkzeug 4 (Texture generator)

Postby Skinnytorus » Tuesday, 20.May 2014, 20:26

OK. I see. Thanks.
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Re: Werkkzeug 3 VS Werkkzeug 4 (Texture generator)

Postby ikam » Thursday, 22.May 2014, 14:04

I finally created modsinglelight operator.
It's not finished and it is buggy yet (no handles, freaky shadows and shadows limits...) but basic light is here. And It works with transform :)
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Re: Werkkzeug 3 VS Werkkzeug 4 (Texture generator)

Postby CybeREX » Thursday, 22.May 2014, 14:29

Cool! Waiting to final release of new light =) And now lets see this bugs in realtime =)
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Re: Werkkzeug 3 VS Werkkzeug 4 (Texture generator)

Postby Skinnytorus » Thursday, 22.May 2014, 20:27

Yep. Quite buggy. Rotating a model together with the light brings some very unexpected results ;) But thanks anyway. At least a proto is there which is a small victory.
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Re: Werkkzeug 3 VS Werkkzeug 4 (Texture generator)

Postby ikam » Thursday, 22.May 2014, 21:38

Hi guyz, I completed the modsinglelight.
All should works fine now.

Here an example, how to use it.

If you can test it thanks ;)
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newlight.wz4
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Re: Werkkzeug 3 VS Werkkzeug 4 (Texture generator)

Postby Skinnytorus » Thursday, 22.May 2014, 22:06

So... Well done, Master Code Guru! =D> I will test it a bit more tomorrow.
P.S. That's a pity no multiplication is possible...
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Re: Werkkzeug 3 VS Werkkzeug 4 (Texture generator)

Postby nikitos75 » Friday, 23.May 2014, 13:23

So, Ikam can you send the final WZ version with modsinglelight now?)))
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Re: Werkkzeug 3 VS Werkkzeug 4 (Texture generator)

Postby nikitos75 » Friday, 23.May 2014, 13:44

Ikam, maybe will be useful to implement some "projector" possibilities for light\shadows. For explain, if I want to project some underwater refractions to many objects of my scene or something else like this... Its more useful than only rendertarget, imho
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Re: Werkkzeug 3 VS Werkkzeug 4 (Texture generator)

Postby ikam » Friday, 23.May 2014, 14:37

Skinnytorus wrote:P.S. That's a pity no multiplication is possible...


I just pushed on github a working version that support multiply operator :). However, multiplied light is restricted to the max light number per environment (8).


nikitos75 wrote:So, Ikam can you send the final WZ version with modsinglelight now?)))


Soon it is stable. but if you want to test a proto it now I can send you a copy this evening. Better you could compil it yourself.
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Re: Werkkzeug 3 VS Werkkzeug 4 (Texture generator)

Postby CybeREX » Friday, 23.May 2014, 15:52

Here is final build (good on 23 may 2014)
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werkkzeug4_dx9_x86.zip
23 may 2014
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Re: Werkkzeug 3 VS Werkkzeug 4 (Texture generator)

Postby ikam » Friday, 23.May 2014, 16:08

Thanks CybeREX.
But it doesn't seems to contains latest modifications. (did you update your git repo ?)

here the final build.
Attachments
werkkzeug4_dx9_x86_20140523.zip
23 may 2014
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Re: Werkkzeug 3 VS Werkkzeug 4 (Texture generator)

Postby nikitos75 » Friday, 23.May 2014, 16:44

Thanx, guys!!))
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